What is Unalia?
A simple idea that grew intosomething much bigger than expected.
Unalia started as a personal project from a student who simply wanted a better way to manage his gaming backlog. No grand vision, no huge plan — just the frustration of never remembering what to play next, and the desire to finally finish the games gathering digital dust.
It wasn’t meant to be a big project.
At first, Unalia was supposed to be tiny — a quick project for fun, a place to track a few games, a way to stop juggling screenshots, notes and mental lists. But like many ideas built with passion, it didn’t stay small for long.
The more the project evolved, the clearer the vision became: players needed a space that wasn’t a store, wasn’t a social feed, and wasn’t a cluttered to-do list pretending to be a backlog. They needed something focused, calm and genuinely helpful.
Built for players who want clarity, not chaos.
Unalia is made for anyone who loves gaming but hates the feeling of being overwhelmed by endless libraries, sales, launchers and backlogs. It’s for people who want to enjoy their games more — and feel good about actually finishing them.
Whether you’re the type who plays three titles a year or the type who constantly jumps between ten at once, Unalia gives you a clear picture of your collection and helps you decide what to play next.
A living project that keeps growing.
What started as a student experiment has now become a growing platform shaped by feedback, iteration and curiosity. Unalia is not finished — and that’s the point. It evolves, improves and expands as more players use it and as new ideas surface.
The mission is simple: help players spend less time deciding and more time actually playing. If Unalia can make your gaming time feel better, clearer and more intentional, then the project is doing what it was meant to do.